Probably StolenLower Level, Sector 14 · Update 049
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Machines

Probably Stolen machines

Eleven Probably Stolen machines work while the shop is closed: this is the list of what each one takes in, what it puts out, and what its panel shows.

How to use this section

Site narration

Every machine below runs overnight unless the game says otherwise. The panel field list on each page is what that machine's own interface shows.

Machines are fed by hand and run overnight: scrap becomes ingots, plastic becomes bottles, dirty water becomes something sellable, and nothing runs without Energy.

Every entry keeps the game's own panel wording. The module pages cover the effects that change how a machine performs.

The machines

  • FurnaceRefines 2 pieces of either metal scrap or ores into a metal ingot. Requires Energy. Overnight.
  • Hydroponic SystemA compact hydroponic system. Requires a dedicated power source to function. Works overnight.
  • Moisture FarmProduces Water when provided with a container. Requires Energy. Overnight.
  • Cryptographic DesequencerRequires a Desequencer Chip and an Access Keycard. Requires Energy. Overnight.
  • Bottle PrinterThe bottle printer turns plastic feedstock into bottles. Electronic parts upgrade it to print normal and large bottles.
  • 3D PrinterA machine that can print various items using plastic. Works overnight.
  • AgeWellAccelerates the aging process of certain items inside. Ages items such as Wine and Cheese by an extra day each cycle.
  • EvaporatorA slow machine that works overnight to evaporate liquids out of a solution using low heat and dry air.
  • Heating PlateA shabby looking underpowered and inaccurate heating plate.
  • BlenderA flimsy looking blender
  • Chem FinisherPackage chemicals into pills, vials and other containers.

Common questions

How many machines are in the demo?

Eleven are written up here, each with the panel fields its own interface shows.

Do machines run while the shop is closed?

Yes — they work overnight and draw Energy, so the output is waiting when the shutters open.

What do modules do to a machine?

They trade one of the machine's three stats for another; the module effects page lists all ten.