Reference
Probably Stolen network
The Probably Stolen network is what Joe Wild can put on the phone — suppliers, services, upgrades and permits, each described in the game's own words.
How to use this section
Site narration
These nodes are bought with Wild's Favor at his phone office. Each one puts a supplier, a service or an upgrade on the line.
Nodes are paid for with Wild's Favor rather than a number of credits, and reputation with the Lower Levels is what feeds that favour.
A node is either an introduction — a supplier who takes your call — or a service you use from the shop's own phone.
Network nodes
| Node | What it does |
|---|---|
| Red Imp Brewery | Wild will introduce you to the sales representative of the Red Imp Brewery, allowing you immediate and consistent access to their beer supply. A business card will be given to you to contact this supplier. |
| Buyer Referral Service | Wild will agree to refer buyers from his network to your Store, if a nightly fee is paid. Additionally, more customers will be attracted to items in the display case. |
| Lower Levels Chemist | Wild will introduce you to a Lower Levels Chemist who produces cheap but illegal drugs for both recreational and medical uses. A business card will be given to you to contact this supplier. |
| Commercial Grade Power Supply Unit | Your power supply unit will be upgraded to accommodate more power. The Recharger and PowerBloc will charge a percentage quicker. |
| Criminal Networking | Wild will agree to refer high-budget contraband buyers from his network to your Store, if a nightly fee is paid. Using this service also grants you a small amount of Black Market reputation (several days cooldown) |
| Evidence Removal | Wild will order his security contacts to destroy all collected evidence and tamper with any ongoing investigation against you. This favor has a cooldown of several days. |
| Firearm Permit I | Wild will negotiate on your behalf to secure you a firearms permit usually reserved for Lower Level Merchants, allowing you to legally trade low level contraband firearms and ammunition. The permit will only be delivered after reaching at least a certain Security Reputation. |
| Firearm Permit II | Wild will negotiate on your behalf to secure you a firearms permit usually reserved for Upper Level Merchants, allowing you to legally trade mid level contraband firearms and ammunition. The permit will only be delivered after reaching at least a certain Security Reputation. |
| Firearm Permit III | Wild will negotiate on your behalf to secure you a firearm permit usually reserved for Station Security Quartermasters, allowing you to legally trade high level contraband firearms and ammunition. The permit will only be delivered after reaching at least a certain Security Reputation. |
| Gutterflow On Tap | Wild will connect your water line to a sewer, allowing you access to unlimited Gutterflow. The purity of the water changes every day. |
| Inspection Early Warning Service | Wild will introduce you to his informant within the Security Department. As long as you pay a nightly fee, the informant will notify you of any regular Security inspection. The informant won't be able to help with any surprise inspections. |
| Jackson Investment I | Wild will convince Dr. Jackson to accept a small investment from you, permanently increasing his budget, and the available stock when visiting him. Dr. Jackson will always have Modules in stock. |
| Jackson Investment II | Wild will convince Dr. Jackson to accept another investment from you, permanently increasing his budget, and the available stock when visiting him. Dr. Jackson will always have additional Modules in stock. |
| Rent Grace | Wild will convince the Landlord that if you missed a rent payment, it's acceptable to pay the missing rent together with the next week's rent. This is a one time favor. |
| Marketplace Requests | Wild will connect you with the Marketplace Request network, allowing you to browse and fulfill various requests from buyers. Rewards for requested items are usually higher than regular market value. |
| GP Mining Coop | Wild will introduce you to the leader of GP Mining Coop, who will allow you to order large amounts of mineral ores. A business card will be given to you to contact this supplier. |
| Upper Level Pharmacist | Wild will introduce you to the Inventory Manager for an unnamed Upper Levels Pharmacist, allowing you immediate and consistent access to legal, but hard to source, medications. A business card will be given to you to contact this supplier. |
| Power Line Hijack | Your power will be supplied by a external solar panel owned by someone who (probably) doesn't need it. The nightly Power Service is now free. |
| Store Renovation I | Wild will hire contractors to make modest renovations to the Store, improving its base attractiveness by a number of points. |
| Store Renovation II | Wild will hire contractors to make substantial renovations to the Store, improving its base attractiveness by another a number of points. |
| Store Renovation III | Wild will hire contractors to make transformative renovations to the Store, improving its base attractiveness by another a number of points. |
| Retired Chemist | Immediately receive a Chemist Starter Kit. A retired chemist will visit you the next day and, subsequently, once a week, selling chemical supplies and equipment. (Unlocks Advanced Chemistry Content.) |
| Retired Farmer | Immediately receive a Hydroponic Starter Kit. A retired farmer will visit you the next day and, subsequently, once a week, selling seeds and hydroponic equipment. (Unlocks Advanced Farming Content.) |
| Retired Gunsmith | Immediately receive a Gunsmith Starter Kit. A retired gunsmith will visit you the next day and, subsequently, once a week, selling gun mods and ammo. (Unlocks Advanced Gunsmith Content.) |
| Ranching | Wild will refer you to a Rat Rancher who will visit you once a week. Immediately receive a Rat Ranching Starter Kit. (Unlock Rancher Content) |
| Ruined Machine Scrapping | A Junker who will introduce you to scrapping ruined machines for parts will visit you the next day. (Unlocks Ruined Machine Content) |
| Rustwater On Tap | Wild will connect your water line to an industrial discharge pipe, allowing you access to unlimited Rustwater. The purity of the water changes every day. |
| Clemency | Wild will use his political influence to ensure that if a Security Inspector finds contraband that would normally result in imprisonment, you will instead be let off with a warning. This is a one time favor. |
| Seller Referral Service | Wild will agree to refer sellers from his network to your Store, if a nightly fee is paid. |
| Showcase Expansion I | Your showcase will be expanded to allow more items to be displayed. several more customers will be visiting to buy items from the Display Case per day. |
| Showcase Expansion II | Your showcase will be expanded even more. several additional customers will be visiting to buy item from the Display Case per day. |
| Water Trading | Immediately receive a Water Trading Starter Kit. A Water Trader will start visiting the Store. (Unlocks Water Trading Content.) |
| Wild's Fixers | Wild will allow you to hire his fixers. As long as you pay a nightly fee, the fixers will silence witnesses and clean up evidence not yet collected by Security, lowering your suspected crime level at an increased rate. |
| Retired Winemaker | Immediately receive a Winemaking Starter Kit. A retired winemaker will visit you the next day and, subsequently, once a week, selling winemaking supplies and equipment. (Unlocks Winemaking Content.) |
Common questions
What is the network in Probably Stolen?
Joe Wild's phone office: the suppliers, services, upgrades and permits he can put on the line.
How do I pay for a node?
With Wild's Favor; Lower Levels reputation is what feeds it.
Who is Joe Wild?
A Lower Levels fixer whose phone office sells favours, introductions and nightly services.