Probably StolenLower Level, Sector 14 · Update 049
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Update 049 (Demo) · Lower Level, Sector 14

Probably Stolen Wiki

A cyberpunk pawn-shop simulator on the Lower Levels of a space station: buy stock, appraise whatever walks in, haggle, and pay the rent every seven days before it buries you. This Probably Stolen wiki keeps the game's own wording — 12 systems, 393 items, and only the numbers the game actually prints, each claim traced to the game's strings or an official post.

The shop scene, as the game draws it

Pictured: day 117, rent due in two days, the Landlord at the window. The lease sets payment every seven days.

Start here

Where a first session goes: the counter loop, the start you pick, and the hubs behind them. A first run usually needs the first two, then the shelves and the systems.

Starting scenarios

A start seeds your stock, your machines and the trouble that arrives first. The demo copy names four: two begin with a trade already half-learned, and the other two begin with either no specialisation or nothing at all.

The four starts in the demo
ScenarioFocusStarting gear
Water MerchantWater, purity and the tapWater Trading Manual · testing and purification kit · extra water storage
Rat WranglerRats for meat, and the ranching that keeps them comingAnimal cage · rats · food
ApprenticeNo specialisation, and a cheaper setupMore starting Credits · a Storage Bay · household goods and food stock
Rock BottomNo help at allNothing — the store and a will to survive

Gear is the list the game prints for each start.

The twelve systems

Twelve systems hold the shop up. The counts on the right are how much is written down for each one, and how many items it touches; each row links to the entry that carries the detail — the tables, the item lists and the values read off the screen.

  • Animals & husbandry

    Catching, feeding and breeding rats, reading their genes, and harvesting the meat.

    71 entries50 items
  • Augs & the rogue AI

    A rogue AI rides in brain implants; its hosts pass for ordinary customers until the scanner disagrees.

    152 entries80 items
  • Contraband, inspections & raids

    Four tiers of illegal goods, and the inspections that end in a fine or the brig.

    67 entries34 items
  • Events & the newspaper

    The daily paper, the price moves it prints, and the log of what happened while the shutters were down.

    26 entries16 items
  • Reputation & factions

    Six reputation tracks watch the counter, and perks open and close as they move.

    58 entries19 items
  • Haggling, blackmail & threats

    Every offer opens a haggle, and what you say to a customer comes back later.

    22 entries1 item
  • Machines & production chains

    Overnight machines, the power they draw, and the chain from scrap to finished goods.

    149 entries80 items
  • Modules & loadout planning

    Modules trade one machine stat for another, and the extractor pulls a stuck one back out.

    127 entries70 items
  • Perks & progression

    Starting perks bend a run before it begins; reputation perks bend it as it goes.

    67 entries37 items
  • Rent, customers & running the shop

    The lease, the grace week, the buyout, and the store qualities that decide who walks in.

    101 entries29 items
  • Trading, appraisal & counterfeits

    Buy, sell, appraise, relabel: the counter loop and the counterfeit trade beside it.

    127 entries54 items
  • Water, filters & purity

    Purity grades, the filters and tablets that lift them, and the machines that make ditch water sellable.

    95 entries56 items

Faces at the counter

Sixteen named people come through the door, and every one of them has an entry. These four are the ones the game drew a portrait for.

Portrait of Dr. JacksonDr. Jackson

Lower Levels inventor: overnight machines, the modules inside them, and scrap bought after hours.

Entry →

Portrait of GeorgioGeorgio

A self-described greatest scavenger of the Lower Levels, forever returning with dubious finds.

Entry →

Portrait of The MentorThe Mentor

The figure who fronted the loan, taught the basics, and keeps watching.

Entry →

Portrait of Joe WildJoe Wild

The fixer whose phone office sells favours, introductions and nightly services.

Entry →

Probably Stolen FAQ

What is Probably Stolen?

A pawn-shop simulator on the Lower Levels of a space station. You deal in merchandise of questionable origin, satisfy the Landlord's rent, and earn enough to buy the shop.

Is it out yet?

Not yet. The full game is dated 28 October 2026 on Steam; what is playable now is the demo that replaced the open playtest on 14 September 2026.

How does a run start?

Pick one of the four starts, then work the counter loop: buy, inspect, haggle, sell, and pay the rent every seven days. Getting started walks that first week.

Where do the numbers come from?

From the game itself. Names, labels and printed values are the game's own wording; values filled in at run time are described broadly rather than guessed.

Why are some values described broadly?

Because the game only works those figures out while it runs. An entry prints the letter instead of a number it cannot source, and the line under the table says which value is meant.

Which languages does it come in?

English and Traditional Chinese. The game itself ships English, German, Japanese, Russian and Simplified Chinese, so the Chinese here is converted from the game's Simplified strings and checked by hand.

The rest of the questions →

Every claim traces back to one of three places: the game's own strings, a screen the game prints, or an official announcement. How the entries are put together is set out on the About page.