Systems
Rent, customers & running the shop
Rent arrives every week and customers walk in every day. This system covers the lease, the Landlord's terms, the buyout, and the store qualities that decide who comes through the door.
Values read off the screen
Site narration
- 00:04:41A sale dialog applies a clearance discount percentage to the item and shows an offer alongside the customer's budget.
- 00:39:14Rent falls due on a recurring day shown in the shop HUD; both observed examples are a Sunday.
- 00:39:14A named NPC, the Landlord, presents the rent demand in person.
- 00:00:30The HUD states the day and a rent countdown in days; day 60 plus four days lands the demand on day 64.
Items in this system
- Alarm Transmitter Module
- Ammo Display
Synaprest Injector
Black Lamp
Appraisal Board Junior Certificate
Deed
Fridge
Hatchet
Makeshift Storage Bay- Lease Agreement
Mirage Projector- SYNC Neuroactive Perfume
- Class 1 Weapon Permit
- Class 2 Weapon Permit
- Class 3 Weapon Permit
- L'ESSENCE Pheromone Perfume
PowerBloc- How To: The Projector
Red Imp Beer- Scav's journal entry
- Expedition Sign
Water Neon Sign
ETERNAL Rejuvenation Serum
Smelling Salts
Chemist Storage Bay
Gunsmith Storage Bay
Corrupted Module- Toolbox
Only items whose art matches one-to-one are drawn; the rest are listed by name.
Perks that touch this system
| Agoraphobia |
|---|
| Bad Lease |
| Blabbermouth |
| Blackmail |
| Convict |
| Debt |
| Degenerative Osteoarthritis |
| Diplomatic |
| Experienced Chemist |
| Known Snitch |
| Loan |
| Model Citizen |
| Prime Real Estate |
| Revolution Sympathizer |
| Sawyer's Crew |
| Secret Admirer |
| Short Sleeper |
| Side Street |
Network nodes
- Buyer Referral Service
- Criminal Networking
- Firearm Permit I
- Firearm Permit II
- Firearm Permit III
- Rent Grace
- Store Renovation I
- Store Renovation II
- Store Renovation III
- Seller Referral Service
- Showcase Expansion I
- Showcase Expansion II
- Water Trading