Starting scenarios
Probably Stolen starting scenarios
The four Probably Stolen starting scenarios, each with its own stock, machine and first trouble: Water Merchant, Rat Wrangler, Apprentice and Rock Bottom.
How to use this section
Site narration
Only the starts the official demo copy names get a page. Other start keys exist in the build but are not presented as selectable.
What a start changes is your opening hand: the gear you can put on the counter, the machine you can feed, and which system reaches you first.
Rock Bottom takes the other direction: no stock, no gear, and nothing but the store and a reason to keep it.
The four starts
- Water MerchantDuring your training with The Mentor, you took a particular interest in learning about the Water trade. Clean water is a scarce resource on the…
- Rat WranglerTo the Mentor's annoyance, you developed a great passion for animal ranching. Rats, more specifically. You've learned the basics of raising rats…
- ApprenticeDuring your training with The Mentor, no particular specialization piqued your interest. Instead, you spent more time optimising your operation,…
- Rock BottomThe Mentor didn't help you with anything aside from negotiating your lease with the Landlord. You have nothing but the Store, and a will to survive.
Common questions
How many starting scenarios are there?
Four are named in the official demo copy: Water Merchant, Rat Wrangler, Apprentice and Rock Bottom.
What does each start give you?
Water Merchant opens with a water trading manual, testing and purification gear and extra water storage; Rat Wrangler with an animal cage, rats and food; Apprentice with more Credits, a Storage Bay and household goods.
What does Rock Bottom give you?
Nothing but the store. The Mentor negotiated the lease and left the rest to you.