Probably StolenLower Level, Sector 14 · Update 049
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Probably Stolen perks list

The Probably Stolen perks list in this build: every starting perk, with the effect the game itself prints for it.

How to use this section

Site narration

Perks are chosen at new game, and some are challenge runs on their own. The effect column is the game's own description.

Starting perks are chosen together with a scenario, and a few exist for challenge runs — the effect column is the game's own description, not a summary.

Perks that fire during a run come from reputation instead; the reputation perks page collects those by track.

All starting perks

PerkEffect
AgoraphobiaYou are unable leave the Store to visit any after-hours locations.
Alcohol AddictionYou will suffer a trade penalty of a percentage if you don't consume alcohol regularly. The addiction can be cured.
VigilantYou will never get robbed during the night.
Bad LeaseYour starting rent is increased by a number of credits.
BlabbermouthAll committed crimes generate a percentage more available evidence. You will gain 50% less reputation with the Black Market and the Revolution.
BlackmailYou have a questionable past and a blackmailer is threatening to expose your secret. You will have to pay them a small weekly fee or they will expose you, leading to a major one-time loss to your reputation across most factions.
Colorful CharacterAllows you to have additional starting perk slots.
ConvictStart with some additional Security Reputation and will receive a reduced reward for reporting customers on the Wanted List.
DebtStart with an additional 200 Credits.
Degenerative OsteoarthritisScavenging in the dumping ground works normally for the first week. After that, you lose 1 max scavenging attempt every week that passes. Once your max attempts fall below a value, you can no longer scavenge at all. Normal shopkeepers start with a limited number of daily attempts. Start with some additional topical bandages.
DiplomaticReputation generated from trade is increased by a percentage.
Expedition OrganizerYou can hire certain characters and organize expeditions. Unlock Expedition content from the start along with a Hireling.
Experienced ChemistYou can see the exact current total volume in any container.
Gambling AddictionYou will always buy some Lottery Tickets when possible. All lottery content is unlocked from the start. The addiction can be cured.
IlliterateYou won't be able to read any guide.
IntimidatingAll committed crimes generate a percentage less available evidence.
Known SnitchCustomers from the wanted poster will never visit your store. Start with a certain amount of reputation with the Revolution and the Black Market.
LoanStart with an additional 200 Credits.
MinimalistYour main inventory is reduced 20x10 instead of 24x10.
Model CitizenStart with some additional Security Reputation and will receive a percentage more reward for reporting customers on the Wanted List.
Narcotic AddictionYou will suffer a trade penalty of a percentage if you don't consume narcotics regularly. The addiction can be cured.
Nicotine AddictionYou will suffer a trade penalty of a percentage if you don't consume nicotine regularly. The addiction can be cured.
Prime Real Estate1 more normal customer will visit everyday but starting rent cost a value credit more.
Proficient ScavengerYou can perform up to 2 additional Search actions in the Dumping Grounds every time you visit.
Revolution SympathizerStart with an additional a value Reputation with The Revolution. You will receive Marketplace Requests from The Revolution more frequently.
SavingsStart with an additional a number of credits.
Sawyer's CrewThe Underground Exchange is available from the start. Janitorial Service is always free, unless the Store is vandalized. Vandalism clean up cost is significantly reduced.
Secret AdmirerYou will occasionally receive random items from a secret admirer when opening the Store.
Sentinel Collapse DisorderYou suffer from a deadly, incurable auto-immune condition and must take a weekly Immunivax injection to stay alive. Start the game with 1 Immunivax Injector.
Short SleeperYou won't miss out on any customers when going out during after-hours activities the night before.
Side StreetYou get one less random customer per day.
SpeedyYou can visit up to 2 after-hours locations every night.
TapeheadYou start with all music cassettes available inside the cassette player.
UnsubscribedYou will not receive the daily newspaper that informs you about ongoing events.
Vending MachineStart with a vending machine installed in front of your store. Allow customers to purchase items automatically during after-hours.
Welfare ProgramThe Commissary is available from the start. On Mondays, you may receive Food Stamps depending on your total wealth.
Well ConnectedStart with an additional a value Reputation with all factions.
Working PipesYou will start with the water lines already connected with unlimited Rustwater.

Common questions

How many starting perks are there?

38 in this build, each with the game's own name and description.

When do I pick a perk?

At new game, together with the starting scenario.

Where are the perks that fire mid-run?

On the reputation perks page, grouped by the track that grants them.