Reference
Probably Stolen reputation perks
The Probably Stolen reputation perks fire when a track moves far enough: this page collects all six tracks' perks, named and described by the game itself.
How to use this section
Site narration
A track moves in both directions, and the game prints perks at each extreme; the tables below are those printings, grouped by track.
The perks a run begins with are separate: they are on the starting perks list and are chosen at new game.
Black Market
| Perk | Effect |
|---|---|
| Blacklisted | Customers from the Black Market will no longer sell you Contraband items. You are barred from the Underground Exchange. The Janitorial Service cost double. |
| Honor Amongst Thieves | Reputation is lost with the Black Market at a rate of xN, regardless of your current Reputation. |
| Underground Network | You will receive advanced notice of most Black Market events. |
| Safe Hands | You are guaranteed a visit from a Thief once per week. All thieves will now offer improved wares. |
| Small Time Broker | Petty Thieves have an increased chance of visiting your Store. Their wares will now improve with higher Black Market Reputation. |
| Uninsurable | Insurance services will not longer be available to you. |
Some values are filled in when the game runs.
Sector 13 Cartel
| Perk | Effect |
|---|---|
| Authorized Exit | Your handler will start to process your authorized exit from the Cartel. |
| Increased Stipend | Your weekly stipend now scales with your Cartel Reputation. |
| Reliable Chemist | Requesting additional Materials now costs a percentage of the usual Reputation. |
| Forced Retirement | A Cartel Hitman has been dispatched to eliminate you. |
Lower Levels
| Perk | Effect |
|---|---|
| Shunned | All suppliers will refuse to take your calls. Dr. Jackson will no longer visit your Store, except under special circumstances. |
| Mistrusted | Customers from the Lower Levels will no longer sell you Contraband items. |
| Mob Justice | A mob from the Lower Levels will attack your Store and lynch you. |
| Pillar of the Lower Levels | You will now receive a percentage discount from Joe Wild and Dr. Jackson. |
| Poor Reviews | a probability that fewer random customers will visit your Store per day. |
| Rare Goods | New types of customers offering Rare or Contraband goods will start to visit your Store. |
| Referral | a probability that several additional random customers will visit the Store per day. |
| Marked | You will be targeted more frequently by thieves. Insurance will now cost Nx. |
| Tight Lips | Selling Contraband to customers from the Lower Levels will only create a fraction of its value in available evidence. |
| Word on the Street | You will occasionally receive tips from the Lower Levels about upcoming events. |
Revolution
| Perk | Effect |
|---|---|
| Blacklisted | Customers sympathetic to the Revolution are less likely to visit your Store. |
| Friend of the Revolution | You will receive advanced notice of most Revolution events. |
| Hit list | A revolution hit squad will be immediately tasked with eliminating you. |
| Revolution Quartermaster | A Revolution Quartermaster will occasionally visit your Store to sell Materials at a discount. The discount will improve with higher Reputation. |
| Raid Loot | Members of the Revolution will occasionally visit to sell off their loot from raids. Prices will improve with higher Reputation. |
| Revolution Marketplace Request | You will occasionally receive Marketplace Requests from various Revolution cells. |
Security
| Perk | Effect |
|---|---|
| Must Be The Wind | Security will not longer respond to your alarms. |
| No Quarter | Security will prosecute you to the maximum extent of the law regarding contraband found during inspection. |
| By Any Means | Security will immediately arrest and jail you, regardless of any evidence they have (or don't have). |
| Most Wanted | Any investigation on you will progress several times faster. |
| Security Protection | Due to your good Reputation with Security, Thieves are more reluctant to target your Store. |
| Reliable Vendor | The Security Surplus Merchant will have improved wares, and Security customers will have a percentage more credits to spend. |
| Requisition Order | A Security Requisition Officer will occasionally visit your Store to purchase Food and Medical Supplies. Trading with them will increase your Reputation. |
| Security Surplus | A Security Surplus Merchant will occasionally visit the Store. |
| No Stone Unturned | Security will no longer sent you lazy or shady inspectors. Additionally, inspections will be more frequent. |
| Trusted | Inspections will be less frequent, and any investigations will progress slower. You will receive advanced warning of any impending Security Operation. |
| VIP | Due to your excellent Reputation with Security, Thieves will no longer target your Store. You will no longer be subject to inspection. |
| Watchlist | Security has added you on their watchlist. Any investigation on you will progress several times faster. |
Upper Levels
| Perk | Effect |
|---|---|
| Upper Level Charity | A benefactor from the Upper Levels will occasionally donate goods to your Store. |
| Gossipmonger | You will receive advanced notice of most Upper Levels events. |
| Hired Hitman | A hit will be immediately placed on you by the Upper Levels. |
| Household Name | You have a probability of receiving several additional daily customers from the Upper Levels. |
| Petition to Security | You lose Reputation with Security several times faster and active investigations progress faster. |
| Pourboire | You will receive a percentage bonus when selling items to customers from the Upper Levels. |
| Rave Reviews | All customers from the Upper Levels have a percentage more credits to spend. |
| Tourist Trap | Customers from the Upper Levels are less likely to visit your Store. |
Common questions
How many reputation tracks are there?
Six: the Black Market, Sector 13 Cartel, Lower Levels, Revolution, Security and the Upper Levels.
What moves reputation?
What happens at the counter: a deal, a refusal, a threat or a report, and each track keeps its own score.
Where are the starting perks?
On the starting perks list, chosen at new game.