Systems
Contraband, inspections & raids
There are four tiers of contraband, and random inspections that end in a seizure, a fine or the brig. This system covers what is illegal, how Security finds it, and what can still be done about it.
Items in this system
- Alarm Transmitter Module
Aug Scanner- Cryptographic Desequencer Chip (Security)
- Energy Cell
Security Department Evidence Locker- Hydroponic Smuggler Module
Furnace
Sentinel Mk. III.- Nestfire Compact
Security Record
Magnifying Glass
Vial of "Nightmare Dust"- Class 1 Weapon Permit
- Class 2 Weapon Permit
- Class 3 Weapon Permit
- L'ESSENCE Pheromone Perfume
- Puice
Security Department Supply Crate
Disposable Keycard (Security)
Incident Slip
Alarm System- Peacemaker Heavy SMG
Smuggler's Bay
Mini Smuggler's Bay- Smuggler's Bay (Modified)
Stun Baton
PulseGuard Stun Gun- Neural Core Module (Capped)
- Refinement Module
- Neural Core Module (Uncapped)
- Unlicensed Phagimycin Pill
Security Wanted List- BloomBerry Wine
- Synthetic Yeast
Only items whose art matches one-to-one are drawn; the rest are listed by name.
Perks that touch this system
| Blabbermouth |
|---|
| Convict |
| Intimidating |
| Model Citizen |
| Blacklisted |
| Mistrusted |
| Rare Goods |
| Tight Lips |
| Raid Loot |
| Must Be The Wind |
| No Quarter |
| By Any Means |
| Most Wanted |
| Security Protection |
| Reliable Vendor |
| Requisition Order |
| Security Surplus |
| No Stone Unturned |
Network nodes
- Lower Levels Chemist
- Criminal Networking
- Evidence Removal
- Firearm Permit I
- Firearm Permit II
- Firearm Permit III
- Inspection Early Warning Service
- Clemency
- Wild's Fixers