Probably StolenLower Level, Sector 14 · Update 049
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Systems

Modules & loadout planning

Modules slot into machines and change how they perform. This system covers the three stats, the module effects that trade one for another, the extractor that pulls a stuck module out, and the mounts that share power.

The tools the system runs on

Site narration

A module comes back out with theModule Extractor (Basic) icon Module Extractor (Basic), which the game says pulls a stuck module out of a machine without breaking it, for a set number of uses.

Items in this system

  • 3D Printer Instruction
  • AgeWell Instructions
  • Alarm Instruction Manual
  • Alarm Transmitter Module
  • Blank Module
  • Appraisal Board Junior Certificate
  • Chemical Equipment Module
  • Cryptographic Desequencer Chip (Command)
  • Cryptographic Desequencer Chip (Engineering)
  • Cryptographic Desequencer Chip (Medical)
  • Cryptographic Desequencer Chip (Security)
  • Cryptographic Desequencer Chip (Service)
  • Cryptographic Desequencer Chip (Supply)
  • How To: The Desequencer
  • Energy Cell
  • Energy Cell (Mk. II)
  • Evaporator Instruction
  • Evaporator Solvent Recovery Module
  • Dream Cap Neutralizer Hydroponic Module
  • Fillerweed Production Hydroponic Module
  • Hydroreed Filter Hydroponic Module
  • Kotton Auto Loom Hydroponic Module
  • Dream Cap Nightmare Hydroponic Module
  • Nutrifruit Hydroponic Module
  • Hydroponic Smuggler Module
  • How To: The Furnace
  • Furnace Module (Blast)
  • Furnace Module (Junk Processing)
  • Heating Plate
  • 10mm Ammunition
  • Hydroponic System
  • Hydroponic Instruction
  • Toy Laser Pointer
  • Machine Bay
  • Machine Bay (Expanded)
  • Makeshift Storage Bay

Only items whose art matches one-to-one are drawn; the rest are listed by name.

Perks that touch this system

Colorful Character

Network nodes

  • Commercial Grade Power Supply Unit
  • Jackson Investment I
  • Jackson Investment II
  • Power Line Hijack