Systems
Modules & loadout planning
Modules slot into machines and change how they perform. This system covers the three stats, the module effects that trade one for another, the extractor that pulls a stuck module out, and the mounts that share power.
The tools the system runs on
Site narration
A module comes back out with the
Module Extractor (Basic), which the game says pulls a stuck module out of a machine without breaking it, for a set number of uses.
Items in this system
- 3D Printer Instruction
- AgeWell Instructions
- Alarm Instruction Manual
- Alarm Transmitter Module
- Blank Module
Appraisal Board Junior Certificate- Chemical Equipment Module
- Cryptographic Desequencer Chip (Command)
- Cryptographic Desequencer Chip (Engineering)
- Cryptographic Desequencer Chip (Medical)
- Cryptographic Desequencer Chip (Security)
- Cryptographic Desequencer Chip (Service)
- Cryptographic Desequencer Chip (Supply)
- How To: The Desequencer
- Energy Cell
- Energy Cell (Mk. II)
- Evaporator Instruction
- Evaporator Solvent Recovery Module
- Dream Cap Neutralizer Hydroponic Module
- Fillerweed Production Hydroponic Module
- Hydroreed Filter Hydroponic Module
- Kotton Auto Loom Hydroponic Module
- Dream Cap Nightmare Hydroponic Module
- Nutrifruit Hydroponic Module
- Hydroponic Smuggler Module
- How To: The Furnace
- Furnace Module (Blast)
- Furnace Module (Junk Processing)
- Heating Plate
10mm Ammunition- Hydroponic System
- Hydroponic Instruction
- Toy Laser Pointer
- Machine Bay
Machine Bay (Expanded)
Makeshift Storage Bay
Only items whose art matches one-to-one are drawn; the rest are listed by name.
Perks that touch this system
| Colorful Character |
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Network nodes
- Commercial Grade Power Supply Unit
- Jackson Investment I
- Jackson Investment II
- Power Line Hijack