Factions
Probably Stolen factions
Six Probably Stolen factions keep a reputation track on the counter — this page collects each one's own wording, its perks and the recorded facts.
How to use this section
Site narration
A reputation track moves in both directions. The perks below are the ones the game prints at each extreme.
Reputation moves on what happens at the counter — a deal, a refusal, a threat or a report — and each track keeps its own score.
The perks each track prints at its extremes are collected on their own page, next to the starting perks a run begins with.
The reputation tracks
- The Black MarketThe Black Market reputation track: thieves, contraband sellers, underground exchange, and Joe Wild's insurance.
- Lower LevelsNot one of the four transmitter targets.
- RevolutionThe Revolution: cells, quartermasters, raid loot — and a bomb ending if declared an enemy.
- Sector 13 CartelSector 13 Cartel: chemist-start handler, quotas of Dream Dust, stipend, and a 'retirement' hitman. Distinct from The Black Market.
- SecurityStation Security: inspections, investigations, arrests — and a reputation track that can end in VIP status or a framed execution.
- The Upper LevelsThe Upper Levels: richer customers, charity, gossip — and a hitman if reputation collapses.
Common questions
How many factions does Probably Stolen have?
Six reputation tracks: the Black Market, Sector 13 Cartel, Lower Levels, Revolution, Security and the Upper Levels.
What does reputation change?
Who deals with you, what it costs, and which perks you can reach.
Can reputation drop?
Yes — a wrong accusation, a refused offer or a threat all move it.